Go through the newly opened passageway to the next area. Jump into the water and hit the switch (Be ware of the suction!). When it reaches it's highest point, jump and spin to the left. Go back to the Sling Star room and get on the left elevator. Here, go up to the top of the room where Eddie is and enter the door there. Enter it and go into the door Eddie is standing by. Several cut scenes should roll and after them you should be standing in front of the castle. Talk to the Toad if you want, then keep going right.
Now jump up the circle platforms and go left at the top. Next, squash the Goomba and grab the Water Bottle. Kill any enemies on the way and hover over the pool to the next area. Jump onto the mushrooms and use FLUDD to get up onto the cliff there. In the next area, squash the Goomba and get Hover FLUDD. Jump through the log bridge and triple jump up the cliff. Ground pound the boxes and swim to the right. Spin into the Bob-Ombs (making them explode) and continue on. Squash the Goombas, and go into the next area.
Double jump up the cliff, then jump across the broken bridge. First off all, you should read the sign the game tells you to.
Super mario 63 how to#
When you start the game, you need learn how to arrow keys to move, FLUDD and special keys. It may not be necessary but I just wanted to do it. This is for you people who need some help getting through Super Mario 63. (The Complete Walkthrough of Super Mario 63)
I kind of went a little overboard, but whatever. After we released the game and came back a few years later, we decided to redo the game with a better engine, more objectives, ect. Only 2 websites have this version of the game.Īlso, this game is, for the most part, a remake of the Super Mario Sunshine 64 I made in 2006. If you have seen this game anywhere else (except on SheezyArt) it probably was taken without permission AND it was the demo version. This is the final, complete version of this game. Among them include a detailed storyline, ability to play as Luigi, a highly customizable Level Designer with sharable codes, three different FLUDD Power-ups, four different power-caps, and 64 Shine Sprites & 64 Star Coins to collect. Many levels and features are based upon it and other of Nintendo's games, but a variety of them are completely original. Super Mario 63 is a fan-game inspired by Nintendo's Super Mario 64. Updated June 27th 2009: Fixed a few glitches (such as the slide in the basement, etc.) and added in a few more Level Designer Items, such as Level Transitions, Orange Block Switches, etc. Updated July 23th 2009: Added a mode in the level designer that lets you play other people's levels and vote on them. The level designer has a few new additions, and is using the new portal.